Ship simulation is an essential part of maritime education as it increases the quality of training. Still, most students and teachers want more hours of experimenting in simulators. How can we offer more quality training for students without heavy investments in new costly simulators? How can we offer students simulation training during the covid pandemic when in-person teaching is restricted? AR (Augmented Reality) simulation will soon make these challenges history. The technology allows students to conduct simulation cases at home on their living room tables using their smartphones.
TERP is launching AR simulation in an abook about ship handling and maneuvering. In the first exercises, the students will learn how deadweight, draught, trim, as well as speed effects turning circles and stopping distance. Going forward, we will add cases where students will experience the impact of wind and current. These are the two first stages in the development of a portfolio of simulation cases for maritime education.
We believe abooks containing simulation cases will become an effective supplement to full-scale simulations. These new learning resources will allow students to prepare for participation in a full-scale simulation. The students can use the abooks simulations to internalize the desired knowledge. After completing the ship handling and maneuvering exercises, TERP will develop simulation cases for COLREG and terrestrial navigation.
Experimentation integrated into textbooks
By adding AR simulation into abooks, students can actively experiment. These textbooks offer a more complete learning experience. The technology makes it possible to conduct practical training remotely. It empowers students to take charge of their learning process and makes knowledge and skills more attainable.